welcome to creative england's CE50 2019
A+C Studios is an animation production company offering a broad range of services, from stop-motion animation to high end motion-graphics. A team of animators, story tellers, technicians and makers, we combine hand crafted traditional animation techniques with the latest digital technologies and software to create award-winning animated content. To date A+C have produced animated content for clients including LEGO, American Express, Unilever, Cheerios, Samsung and Oreo. These projects have been completed through a combination of working directly with brands and through advertising agencies.
A+C Studios gained the attention of international clients through their skilled stop motion CGI work, creating everything from adverts to feature films in the inventive style. By combining a recognised film-technique with new technology A+C Studios are able to create impressive content that stands out from the crowd.
Abandon Normal Devices (AND) is a catalyst for new approaches to art making and digital invention. They commission groundbreaking projects that challenge the definitions of art and moving image. AND brings together an eclectic mix of academics, filmmakers, scientists and anarchists to actively push the boundaries of audience experience and arts production. With a distinct emphasis on creative enquiry and provocations, they create a space where artists can reflect on and play with the impact of new technologies. To achieve this, they invite artists to hijack their imagination and work with them to develop projects which abandon traditional settings and partnerships.
Abandon Normal Devices challenges artists to create new pieces using new and upcoming technologies, resulting in beautiful, awe inspiring and original pieces which explore how innovation and creativity intersect. The festival has developed into a must-attend piece, touring internationally as well as across the UK.
Ablemedia was founded by Memnos to produce accessible video content in British Sign Language. They are committed to breaking down barriers for the Deaf community. He has been a BSL interpreter at the BBC for over 20 years’ with ‘See Hear’ and ‘Get the Picture’ programmes, presented Government information videos for various councils and LEA’s and won The Award for Best Male Presenter at the Remark! TV and Film Awards in 2009.
With over twenty years’ experience in the industry, ablemedia deliver clear and expressive translations, engaging audiences with professionally presented information. British Sign Language is their first language and they are proud to offer grassroots BSL translations, ensuring culturally deaf people understand the translations they provide.
Air TV is one of the UK’s fastest-growing independent production companies and is now officially one of the best places to work in TV. Since they were created in 2015, their award-winning team has won commissions for more than 100 hours of programming from the BBC, Channel 4, UKTV and Channel 5.
Air TV create illuminating television shows which focus on groups in society, delving into the motivations and daily lives of their subjects. Air TV also demonstrate a desire to support the industry, taking part in a BBC Bitesize tour of Yorkshire schools to encourage talent to pursue a career and stay in the regions.
Ash.TV is a TV video advertising platform which uses intelligent targeting and tracking tools to serve videos to an engaged and suitable audience. Their AI innovation put them on the UK AI innovators to watch list last year and has won them numerous accolades in recent years.
Through their innovations, Ash TV are ensuring audiences receive relevant and interesting content when online, keeping audiences engaged and positive about online content and brand positioning.
Auroch Digital is an indie development studio that works on both original titles and work for hire projects. In 2014 Auroch Digital was nominated for both a Media Innovation Award and a Games Industry innovation Award plus was named in the Nominet Foundation 100 ‘tech for social good’ list. Auroch Digital runs the world-leading GameTheNews initiative, which blends the worlds of gaming and current events, and has been recognised for projects like Endgame: Syria and NarcoGuerra.
Auroch Digital has developed into a valued world-leading independent development studio and games consultant. Its GameTheNews initiative raised a mirror to topical issues in the world, inviting players to experience the choices that those affected have to make and change their view on what purpose gaming can serve, adeptly starting topical debates in a genuinely fun and engaging manner.
Automaton is an indie studio based in Cambridge, UK. Established in late-2015, the studio is passionate about pushing the boundaries of massively multiplayer online experiences. Their technology-focused approach with their own in-house scientific developments focuses on creating unprecedented online games and virtual worlds.
Automaton Games are developing and utilising cutting edge technology to create new types of games. They demonstrate incredible ambition and vision, working towards making a 1000 player game – if achieved this will be a world first. The technology that Automaton Games is creating has the potential to revolutionise the industry and game play.
Adrian curated and hosted Bolton’s first film festival in September 2017. As Festival Director and all-round film buff, Adrian saw that whilst Manchester offers a plethora of opportunity for creative talent, there was little available in his hometown of Bolton. BIFF has subsequently given the town an annual film event of its own.
Since its inception in 2017, BIFF has shown consistent success. Attracting the attention of Northern talent including Maxine Peake (festival patron), the festival is already growing into an acclaimed event. Initially BIFF ran for only 2 days in September 2017 and screened a maximum of 50 films. This year, BIFF saw an increase in the festival’s run, lasting for 3 days and screened over 100 films. The festival is set to run next Autumn 2019, and Adrian plans to maximise partnerships and income for his hometown. BIFF’s central focus is to put Bolton firmly on the map as a key player in the creative industries.
CanCan Productions is an Independent production company set up by Rebecca Papworth in collaboration with Simon Crowther and Chris Fewtrell. They are passionate about creating a home for great writers and unique talent, delivering stories and formats that celebrate a love and enthusiasm for comedy and drama.
Boasting a team made up of some of televisions brightest producers and writers, CanCan Productions has established itself as a creator and supporter of some of the best comedy shows on our screens, creating relatable and genuinely funny content that shines a light on the UK’s regions.
Codices are producing the next generation of live interactive shows with a team that have produced some of the world’s most popular interactive shows. Their first two products are Quiz Kit, the most used gameshow creation tool on Twitch and Ask It, which allows audiences to pay to display personalised polls to audiences. Quiz Kit is run on over 500 live Twitch channels and entertains over 180,000 players each month. They are also working with some of the largest game developers and brands to produce new interactive shows that retain and engage users on their Twitch channels.
The company was founded out of Launchpad, an innovative post-graduate incubation and acceleration programme developed by Falmouth University that creates new digital businesses to meet identified market demand.
Cooperative Innovations have a core belief that immersive technology is the future of entertainment, work and life. They have a passion for removing the barriers to creating compelling, immersive experiences for all to enjoy. But they also believe that people are the multiplier for any technology, so their work is focussed on educating and empowering creators, technologists and consumers to create shared, social VR/AR spaces. They have an ongoing commitment to establishing best practice in VR/AR development through extensive R&D, the creation of industry-leading tools and technology, and training and knowledge-sharing.
Cooperative Innovations have a proven record of pushing boundaries and embracing new technologies to bring people together. Their work has a social focus, whilst the company has a reputation as an educator to upskill others to keep the industry driving forward.
Curve Digital is one of the leading publishers of games on PC and consoles. Since 2013, the company has been working with some of the world’s best game developers to help bring their games to the broadest possible global audience; from indie hits like Dear Esther to the likes of the multi-million-selling Human: Fall Flat. In 2017 Curve Digital was recognised by the celebrated Develop Industry Excellence Awards as ‘Publishing Hero’ and crowned ‘Indie Games Publisher of the Year’ at the 2018 and 2019 MCV Awards. Curve Digital was also a 2019 finalist for MCV’s ‘Community Management of the Year’.
While Curve has many competitors in the world of video games publishing, who on the surface offer a very similar proposition, their heritage as a developer positions them well with potential partners. Their experienced production team work with the developers from day one to create dev plans and milestone schedules and help identify strategic hires required to deliver their vision at the end of the period. They have a very passionate, enthusiastic team who really enjoy working with developers to make games.
Dats TV is a YouTube channel set up by former rival Birmingham street gang members to dissuade a new generation from living a “gangster life”. Dats TV challenges the “gangster narrative” which glamourises drug dealing and “life on the road” by providing an alternative message of peace and hope.
By creating online content Dats TV reach their target, with an authentic tone and aim that resonates with the youth demographic. Through their social channels they are using content to make a real difference to the area and the lives of their audience.
Dawn Shadforth’s directorial career began with documentaries for Channel 4 and made her directing breakthrough in 2001 with the video for Kylie Minogue’s Can’t Get You Out of My Head. Since then, she has worked with a diverse group of artists, including Bjork, Florence & The Machine, Metronomy, Goldfrapp and The Moonlandingz. Her work has earned her a string of awards. Outside of music video directing, Shadforth made silent short film Ding Dong for Sky Arts, starring Mackenzie Crook, in 2009 and The Big Day, a short film written by Kellie Smith for Creative England’s iWrite scheme in 2016 which premiered at SXSW and recently won the BIFA for Best British Short. In 2017, Shadforth directed a block of episodes of Trust, executive produced by Danny Boyle and starring Donald Sutherland and Hilary Swank.
Dawn has already achieved success through directing music videos for some of the biggest artists in the world. She has only relatively recently made the move to fiction but has done so very successfully with a Creative England BIFA winning short and major TV show Trust, marking her as one to watch in the industry.
Do More Design is a brand-new website that connects UK design students and recent graduates with small businesses needing design support. The website has demonstrated early success with a minimal marketing spend. Not only does the platform help UK start-up businesses by allowing them access to professional designers but is also helping the UK creative industry be more socially inclusive by allowing students to gain crucial experience.
Do More Design has a unique focus on the people who supply work on the platform: they are all design students and graduates from within the UK. The company’s ethos of supporting their designers into full time work through gaining valuable commercial experience allows designers from all walks of life access to meaningful opportunity and employment, whilst gaining necessary skills such as client interaction and responding to briefs. beneficial for their employability.
Dotdotdot deliver a cutting-edge layered reality immersive experience using next generation technology. Their latest production takes the audience into Jeff Wayne’s Musical Version of The War of the Worlds: The Immersive Experience. By using next generation technology, for the first-time audiences are able to step into and participate within the H.G. Wells seminal 1898 Martian invasion story.
Dotdotdot are creating incredible immersive experiences, embracing new technology and introducing it to their audience to create exceptional, never-before possible immersive content.
Early Day Films are an independent film production company based in Bristol, creating unique and powerful stories rooted in the English regions. Led by BAFTA winning producers Linn Waite and Kate Byers, the company has recently produced their first feature film Bait, a Cornish drama shot on black and white 16mm film using a 1970’s Bolex camera and hand processed by writer/director Mark Jenkin.
The company’s passion for films based outside of the capital, and their success of building their company in the South West, represents the nation-wide film community that Creative England supports. Early Day Films work closely with talent to place bold ideas on the screen. As Early Day Films expand their output the company are maintaining their unique voice with a slate including regional projects with a focus on female representation and social issues.
Erase All Kittens was created in 2015 after the discovery that most children, especially girls, are put off learning to code and create. Erase All Kittens set out to invent the best ways to introduce professional digital skills to all newbies aged 8+. They created a fantasy Internet Universe filled with quirky characters, strange stories, magical worlds and cute fluffy kittens, to inspire even the most reluctant technophobes. Erase All Kittens has partnered with MIT and is being supported by Innovate UK.
Erase All Kittens identified the issue of diversity and representation in coding, and have created a brilliant initiative which gets children, and in particular girls, into coding. The game utilises code and platform mechanics to draw players into the game loop whilst learning. Edu games are a growing market, and Erase All Kittens has created a compelling game which teaches its users practical skills which it offers free for schools.
GirlDreamer is an empowerment platform for millennial and generation z women of colour, providing leadership development, adventure sports and digital skills to increase access, opportunities and representation in the workforce and wider society. As their audience were born into the digital generation, they are particularly interested in ways to develop the skills of young women of colour to not just be users of tech and digital outlets, but to be on the front-end of creation and development.
GirlDreamer is addressing an enduring issue of representation and opportunity for women of colour in film and tech positions. Through upskilling and education of both younger generations and collaborations with larger organisations, GirlDreamer is creating opportunities that wouldn’t otherwise exist and bringing new talent and voices to the creative industries.
Grasp the Nettle Films is the filmmaking collaboration between producer Rebecca Wolff and writer/director Dean Puckett, who have made a number of fiction and documentaries together. They have made 2 award-winning shorts with Creative England, Circles (iShorts) and The Sermon, and their debut feature Magpie is being developed through iFeatures 5.
Grasp the Nettle Films proved themselves through making award-winning shorts and are now steadily moving to creating their debut feature through the iFeatures programme. Much of their work occupies a unique place in contemporary British folk-horror, inspired by Dean’s locale of Dartmoor.
Griffin Pictures is run by Anna Griffin, an independent producer working in both fiction and documentary. Whilst working with Wellington Films she has co-produced The Levelling with Rachel Robey and most recently produced the Highlands-set thriller, Calibre, winner of the 2018 Michael Powell Award and distributed worldwide with Netflix. In 2016, Griffin set up her own production company, Griffin Pictures, and is working on her first project The Tunnel, written and directed by BAFTA nominated Arash Ashtiani.
Last year Anna Griffin was awarded the inaugural Simon Relph Bursary for producers by Creative England with support from BAFTA, industry leaders and Relph’s family members.
hedgehog lab is a post-PC technology consultancy that specialises in multi-platform software and connected device innovation. We architect, design, develop, and market apps, VR & AR products and digital solutions for phones, tablets, VR/AR equipment, TV, kiosks & and other post-PC devices. They help brands and enterprises prepare for a future dominated by post-PC technologies, specialising in innovation and R&D on mobile & emerging platforms.
hedgehog lab has proven itself over the last 12 months, expanding its team and continuing to grow an impressive and satisfied client list. Their focus on post-PC technology puts them at the forefront of tech, creating immersive and interactive products including developing VR experiences with artists and galleries.
Siobhan McDonnell is a freelance documentary filmmaker who aims to produce independent and ethical films that provide representation and provoke conversation. She returned to study Anthropology, researched and shot short documentaries to gain work experience in relevant fields. Since 2013 she has worked with vulnerable young people to teach film and photography and in 2016 launched Picture My Story – teaching film workshops to children in Refugee camps in Greece.
Siobhan launched HeteroDocs in 2017 and has recently registered the business on company house, to make films and social content that could inspire and challenge perspectives. It is an emerging collective that prides itself on connecting with people through documentary & social change films. HeteroDocs create documentary films grounded in an omnipresent struggle for human equality. Creative story telling that delves across topics of gender, human rights, sexuality and politics.
Limina is on a mission to help nurture virtual reality as it becomes a thriving new art form. They want to make creative VR accessible to as many people as possible. To do this, they bring artistic immersive experiences to audiences at the Limina VR Theatre on Harbourside, Bristol, as well as running pop-up VR theatres across the world with partners including Google, Telefonica and The British Council. They also use their knowledge about the public’s relationship with immersive media to inform organisations’ strategies, as part of consultancy projects and research partnerships. In this capacity they have worked with Digital Catapult, Kings College, The University of Warwick, Brighton University and Historic Royal Palaces.
Lorna Tucker is an English Producer/Director well-known for her work with McQueen, Vivienne Westwood, Nike, Vogue, and ShowStudio. During her modelling career, she was shot by celebrated photographers like Steven Klein and Rankin, and also appeared in a campaign for Levi’s. After graduation and her stint in modelling, she became a film director and produced several short documentaries across the world. In 2010 she began filming and editing AMÁ – a feature length documentary examining and investigating the fallout from the 1960’s war on population that left over 260,000 women forcibly sterilized in America.
Coming from completely outside the usual channels, Lorna has forged a break for herself as a documentary (and soon to be fiction) filmmaker, Creative England funded her the development/pilot of her debut doc WESTWOOD which premiered at Sundance and had a successful UK theatrical release. Her second film AMA has just been released and her debut fiction film is in development, exploring her time as a young homeless woman who broke into the world of modelling. Lorna’s unusual background and journey to filmmaking, via fashion not film school, means her work has a really fresh energy and perspective.
Made Open was founded to find sustainable solutions to social challenges using strategy, design and technology. Made Open has created a superbly designed community platform that helps all members of the community to exchange information, services and resources with each other – giving people a means to engage with their community either directly or indirectly via referral to a supporting organisation.
What’s especially different about Made Open’s approach is that they are bringing together any community-minded person, group or organisation around a single platform. Made Open understand that putting the right tools into the hands of communities themselves enables supporting organisations to step up their efforts too; they are creating positive and meaningful connections for people who are isolated.
Marshmallow Laser Feast are a London-based design studio always looking to create ground-breaking experiences that immerse and amaze in completely unexpected ways. They employ a wealth of creative disciplines, from photo-real virtual reality to robotic performance and realtime mapping, pushing boundaries, redefining expectations and exciting audiences worldwide.
Marshmallow Laser Feast are creating ground-breaking and innovative experiences which experiment with cutting-edge technology to take their audience on a journey. They have emerged as one of the leading virtual reality creators in the recent years, creating breath-taking experiences which submerge the audience into new worlds.
Nerial was created 5 years ago by François Alliot in London. Moving to London was the occasion for François to break independent and switch from“make a lot of unfinished prototypes” to “release a game”.Before Reigns, Nerial developed a few games: Singular, Devouring Stars, Magic Shot and Passengers. Each one very different from the previous one, but each one a very useful learning experience. Then we worked on Reigns. It was a huge success as were the sequels: Reigns Her Majesty and Reigns Game of Thrones.
Nerial’s Reigns series is one of the most polished narrative based mobile games to come out last year. By loosely basing the game mechanic on Tinder, Nerial has recognised and incorporated mobile usage to create an original games concept. In October 2018 Nerial released Reigns: Game of Thrones to critical success.
Old Hall Films is an independent film production company, specialising in short films, documentaries and indie features. Since 2017, the company have steadfastly increased their project slate and have successfully made the move from producing commercials to developing feature films.
In all their work, Old Hall Films demonstrate a fearlessness in exploring non-mainstream themes such as xenophobia, abuse and the search for ‘home’. The company’s strength lies in their ability to take potentially controversial topics and translate them into high-quality narrative stories. Old Hall Films offer a unique blend of documentary and fiction, bringing harrowing stories to the screen and offering compelling portraits into society today.
Optimize3D is based in the heart of Pinewood Film Studios, London. 3D Scanning, Digital Modelling and Character Rigging services for the Film, Gaming and AR/VR Industries. Optimize 3D specialise in character development and the production of high-end digital doubles for Vfx and Gaming platforms.
Although a young Optimize3D is a young company, they are meeting a demand in the market for companies creating immersive content and experiences across film, games and AR/VR.
Pencil Trick Productions is an award-winning Liverpool based Production company lead by BAFTA nominated Producer Jennifer Monks. Pencil Trick Productions are passionate about championing regional emerging talent and their activities as a community interest company include the organisation of creative networking events which over the past six years have attracted 550+ filmmakers, brands, social action groups, journalists and productions companies looking to work together. In Summer of 2017 Pencil Trick Productions also launched regional events on behalf of Raising Films.
Pencil Trick Productions are a regional female led production company who are passionate about supporting new and exciting diverse talent outside of London. Producer Jenny believes that the company’s role is to back talent from under represented communities at an early career stage in order to help them realise unique long form projects in the future. Their selection and execution of projects demonstrates a consistent desire to develop, nurture and unearth diverse talent who wouldn’t otherwise get their stories told.
Polygon Treehouse is a relatively new indie games studio founded by Tom Jones & Alex Kanaris-Sotiriou, two ex-PlayStation/Guerrilla Games Art Directors. The studio’s mission is to create art-led narrative games with a unique character that pack an emotional punch.
Although a young business, Polygon Treehouse have already demonstrated good practice, achieving business growth and critical acclaim for their dark fairytale game Roki. Roki features a strong female lead character, and draws on inspiration from Scandinavian folklore to lead the audience through a compelling narrative complete with beautiful artwork.
Prime Studios is a thriving film and TV production and office facility, based on Kirkstall Road in Leeds City Centre. It offers a range of rentable spaces, including three main stages and a smaller fourth stage, and office space for permanent and short term, production based, clients.
Since opening in 2012 Prime Studios has experienced significant growth and expansion, bringing in notable productions to the area including the BBC’s The ABC Murders. Prime Studios has a varied offering, including being the base for music shoots, and plays a role in nurturing new talent as the host of learning facilities for The Leeds City College’s ‘Creative Ambition’ Media Makeup Course and The Northern Film School (Leeds Beckett University).
Founded by Producer Dominique Unsworth, our mission is to enable social change through art and film, whilst diversifying the creative industries. We enable people who you don’t often see represented in the mainstream media, to make art and films that will better reflect them, voice their views and challenge others’ opinions and attitudes of them. This results in the organic diversification of those who are able to make high quality content and by default, those working in the creative industries. Along the way we increase awareness of the marginalised views of those in society who may not otherwise have access to the resources needed to raise the profile of their needs.
The approach is three-fold; we’re constantly engaged in outreach, through which we identify talent. We then mentor and train that talent to devise and deliver both creative and commercial productions. Over the last 20 years we have supported Artists and Filmmakers to secure commissions from a range of partners including Arts Council England, BBC Ideas, Channel 4 Random Acts and Creative England iShorts. Whilst we also work closely with the BFI, Screen Skills and Pinewood Studios to help diversify the talent pipeline into feature films.
Samba does user-powered, mobile & digital advertising. The unique, user-friendly ad formats Samba has created mean publishers can now make money from adblock customers and time precious app users. And because the user is actively engaging in an ad at a time of their choosing, ad performance significantly outstrips the market.
Samba is the first ad company to let users choose when and what ads they see. Its premium Selector product, where users choose which ad they want to see from a selection of 2 or more, is completely unique in the industry, giving consumers the option to consume relevant content which benefits both the client and consumer.
Simul was founded in 2007 by Roderick Kennedy, with the mantra that “every game is a simulation”. Simul’s flagship product is trueSKY, which provides realistic, real time weather rendering for games and simulations. By applying principles of science and laws of physics, trueSKY has become the industry standard for weather rendering.
From a start in the challenging environment of the Great Recession, Simul has consistently grown revenue and profit, and is poised to expand into new markets. Recent customers include Microsoft, Sony, and Bandai Namco. Simul has major contracts in Japan, Korea, and the United States. Simul has remained an open, community-focused company. By providing access to their software at nominal rates to amateur, indie and student software developers, the company has fostered an inclusive environment for budding game makers of all backgrounds. Their flexible approach to working has allowed developers with long-term health conditions to find work at Simul.
Splinter is a creative studio that makes content with character. For 20 years they have been solving problems with creative thinking. Specialising in shortform animation and illustration, Splinter tackles everything from educational explainers, to carefully considered infographics and snappy social media content.
Splinter create beautiful, fun and engaging characters and design for their clients, adeptly moving between art forms to meet the brief without compromising on style and emotional engagement. Having built a team with varied backgrounds, Splinter has carefully curated a wide range of skills to be able to tackle whatever their clients have in mind.
Tactile Games UK are a BAFTA and Develop award nominated independent game developer of fun social and mobile games. They also create apps for children with an aim to delight, and build products for all popular distribution platforms and app stores. Their team is experienced in the very latest business models and metrics driven game design, and they love working with brands.
Tactile Games UK have a track record of creating fun and engaging games, including TIGA Award 2017 Finalist Simon’s Cat Crunch Time and Pepper Pig Theme Park and Holiday. Tactile Games UK is founded on a core value to create quality games which showcase the creativity and talent of their team, an aim they more than meet.
Synthesia are early pioneers of video synthesis technology who are exploring the possibilities that synthetic media will bring to visual content creation. Generative AI will reduce the cost, skill and language barriers to creating, distributing and consuming content. Synthesia are gaining attention through their ground-breaking work, featured on BBC World Service, Buzzfeed, and used in a campaign to end Malaria featuring David Beckham.
Synthesia’s software is a truly innovative approach to content, allowing producers to alter their videos in a cost effective way thanks to new technology.
Target3D specialise in the integration of cutting-edge tracking technologies. They work across all industries, providing innovative tracking solutions for virtual reality, training and simulation, hologram creation, movement sciences, serious gaming, animation & VFX and haptic feedback.
Target3D are bringing new technologies to a wider audience, taking the hardware and training to customers, already boasting an impressive roster of clients.
The Digi Monsters are a Games Artwork & VFX Studio founded by leading artists from the Activision | Blizzard studio FreeStyleGames, makers of the critically acclaimed DJ Hero & Guitar Hero Live games. Digi Monsters founders have spent years perfecting their craft, delivering truly broad range of incredible AAA games artwork on all leading platforms. They offer experience and expertise at every point in the pipeline and at any stage of a project cycle from inception, through production to final delivery and marketing.
The Digi Monsters work through concept to creation of games artwork and VFX, creating beautiful, original and quirky identities for the clients across digital art forms.
The Feelies is a London-based studio creating original multisensory XR content. Bringing together perfumery, perception science, creative technologists, and artistic installation in the world of XR, The Feelies are developing what it is to write, shoot, and perform stories in a multisensory medium. In 2017, The Feelies launched the sensory VR piece Munduruku with Greenpeace and AlchemyVR. Featuring an olfactory narrative of six bespoke scents, recorded heat, wind, and infrasonics, the experience won awards at Future of StoryTelling in New York, and at Sheffield Doc/Fest and the Raindance Film Festival in the UK.
Last year, The Feelies created the olfactory narrative for We Live in An Ocean of Air, and is currently working on two large-scale immersive exhibitions to be held at Natural History Museum and Science Museum in 2020.
The TrailerFarm delivers hype-building trailers, pre-visualization for games, key art, static marketing collateral, motion graphics, idents, cinematics, editing, and the answers to all kinds of creative problems. They understand the game development and marketing process, because their 15-strong in-house team has developed and marketed games you’ve played.
The TrailerFarm does a lot of work across the country to help promote and market games and is one of the largest and fastest growing marketing solutions for game developers in the UK and internationally. The TrailerFarm has a unique voice and ability in promoting the games of others.
True Vision Yorkshire was established 5 years ago by multi award winning filmmaker Anna Hall to establish a landmark and bespoke documentary company in her hometown of Leeds. True Vision was set up on the ethos to make films that make a difference, and they have stayed true to their vision, making films that challenge policy and prejudice all over the world.
True Vision create meaningful films which challenge society, shining a light on issues that are often suffered behind closed doors and giving their audience unparalleled access and understanding of the lives of those around them.
Established in Sheffield in 2001 by Daniel Gordon, VeryMuchSo specialises in feature documentaries, from a loose trilogy on North Korea to the multi-award winning ‘Hillsborough’.
VeryMuchSo create poignant documentaries which address and consider culture. Their feature length documentary ‘Hillsborough’ tackled a difficult and emotive subject matter with consideration, care and sensitivity, giving an in-depth and moving account which lead to multiple award wins and festival screenings.
Weather Factory was established in 2017 to make ingenious narrative games with a consciously indie aesthetic. Their current project is Cultist Simulator, which was funded in twelve hours on Kickstarter (nearly 300% funded) and won ‘Best Game Design’ at the Emotional Games Awards 2018.
Weather Factory is an interesting studio that has developed a game which has already captured the attention of fans ahead of release. As a studio they are developing their own IP and tone of voice and diversifying their portfolio by exploring merchandising opportunities. As well as this, Weather Factory is a positive force within the sector, putting on events for women in the industry and mentoring fellow studios in the UK and internationally.
White Paper Games was founded by Pete Bottomley and Benjamin Hill in May 2011. An Independent game development studio currently working on The Occupation: A first-person game about a whistleblowing journalist.
White Paper Games is a Manchester-based studio creating The Occupation, a game set in historical Manchester. The studio deserves to be recognised as a positive force in the industry, where it mentors and teaches other developers, and ensures pay parity across its own employees.
Based in Leeds in the North of England, Wise Owl Films is run by a multi award-winning team who specialise in creating ‘appointment to view’ television for the UK and world markets. The Wise Owl team has produced programmes with – and about – some of the best loved names in popular culture, from David Jason to Morecambe and Wise, Elvis Presley to Elton John, Victoria Wood to Coronation Street.
Wise Owl Films tell stories that audiences care about, embracing popular culture, social history and untold stories from the extraordinary to the everyday to create television that educates, entertains and comes from the heart. Wise Owl Films are vocal about working in the regions and encouraging talent to pursue careers outside of London.
ZeroLight is an intelligent sales and marketing platform for the automotive industry. Using its custom rendering pipeline, ZeroLight creates real-time solutions to enhance its clients’ digital retail and advertising. The company’s fully integrated omnichannel platform supports a range of solutions including cloud-rendered online and mobile experiences, personalised content creation, AR/VR experiences, and ultra-high-resolution displays (up to 12K). Together, these solutions optimise the customer experience at every stage of the purchase journey.
With a proven track record of increasing engagement, upsell, and conversion, its technology is currently in use around the world with leading automotive brands including Audi, Lamborghini, and Cadillac.
For over a decade, the creative industries have been the UK’s fastest growing economic sector. They’re now worth over £100bn in GVA, and make over £27bn in service exports. For every 11 jobs in the UK, one is within the creative economy.
Whilst these exceptional statistics should be celebrated, it’s important to recognise that the creative industries are more than just economics. Our creative sector gives us wider opportunity too; to engage audiences around the world with our ideas and creativity. Whether it be through our games, interactive platforms, or our world leading film and TV productions; the content that we produce and export, plays a vital part in how we show ourselves to each other and to the world. Culture and creativity can often be the key to greater inclusion, empathy and understanding – things I think we’d all agree that we need right now.
As we grapple with the opportunities and challenges created by rapidly evolving technology, it’s more important than ever that we work to support our creative businesses in the positive approaches they bring to innovation. At Creative England we help businesses and individuals who look at new ways of doing things. We support the creation of highly inventive and original content. We invest money to grow creative companies and we work with key influencers, across industry and in Government, to make sure that the needs of our sectors are met and challenges addressed. It’s our mission to ensure more voices the length and breadth of England can be heard, so that the great successes of our creative industries are enjoyed by everybody.
CE50 highlights some of the exceptional talent that we believe will be central to the UK’s creative economy in the coming years. The people featured in this report are the talented minds at the very forefront of creativity. Many of this year’s cohort are fusing creativity with technology to create meaningful solutions to real world problems. Whether by teaching young girls to code, providing a platform for unheard voices or creating more accessible media content, the innovators presented here are those which make our creative industries truly world-leading.
This report uncovers just some of the exciting enterprises which, in our day-to-day work at Creative England we are able to support. I hope you enjoy discovering these future creative leaders as much I did. I’m sure you will agree with me that, if given the right support, the future of our creative sector looks very bright indeed.
Creative England’s annual CE50 highlights some of the exceptional talent that we believe will be central to the UK’s creative economy in the coming years. To identify the CE50 we liaise with creative industry leaders, as well as working closely with our industry specialist staff, to recognise the talented minds across England who are at the very forefront of creativity. The nominations are shortlisted by heads of department before being presented to the senior leadership team for final selection.
This year’s list recognises the rapid rise of immersive technology experiences which bring together skills from across the worlds of tech and digital, film and television, and games, creating incredible content and experiences for consumers. Many of this year’s cohort are fusing creativity with technology to create meaningful solutions to real world problems